![why better ds3 tool is good why better ds3 tool is good](https://www.teahub.io/photos/full/36-369885_undertale-animated-wallpaper-pc.jpg)
It's pretty much all about your ability to dodge and attack with the right timing. DS3 has a few that change things up like the Great Tree, but for the most part that element of analyzing the situation and figuring out how get the better of your opponent is gone.
![why better ds3 tool is good why better ds3 tool is good](https://i.ytimg.com/vi/WtasMUTKqzU/hqdefault.jpg)
But how you beat them more often than not boils down to the same loop of dodging through their attacks, finding a brief window of opportunity, and attacking. The Abyss Watchers have their gimmick with multiple spawns and infighting, Sulyvahn has his stand, Lorian and Lothric join up to mix magic and physical attacks with the latter as the main weak point, etc.
Why better ds3 tool is good how to#
Like, the difficulty in the Taurus Demon fight is knowing to take out the archers ahead of time, Quelag throws lava over the arena so you need to be aware of your surroundings and maneuver her to a better position, the Gargoyles and Four Kings are pretty much just a DPS check asking you to upgrade your shit, even Ornstein and Smough are more about figuring out how to use the room pillars to your advantage.ĭS3 has bosses that are on their surface distinct from one another. Most of them are still more about figuring out positioning and using the environment to your advantage to avoid attacks and get hits in. So the challenge is less about your mastery of the combat system and more on your ability to analyze the situation and figure out a solution, and the puzzle involved is always unique.ĭS1 leans more toward straightforward combat challenges, but only a little. But half the battle is still using your wits to figure out how to get the better of an imposing foe. Once you figure out the puzzle, you just have to get into the rhythm of executing the necessary steps without taking damage. Most of them are honestly puzzle bosses where the main difficulty is in figuring out how to hit them and how to avoid their attacks. Nothing in this thread is really convincing me to give the genre another go.Īlright so like, look at the bosses in DeS.
![why better ds3 tool is good why better ds3 tool is good](https://d4.alternativeto.net/czlXyips6BEmQGfiemuf5P9IqsVtbstHh2P9xCPNNDQ/rs:fill:200:200:0/g:ce:0:0/YWJzOi8vZGlzdC9zLzQ4ZTI4YzkzLTdjYTctZTExMS05NDU2LTAwMjU5MDJjN2U3M180X2Z1bGwucG5n.jpg)
There's no sense that anything I'm doing is going to make the world a better place. I really prefer games where the animations are more distinct or they add colors or flashes, so I can memorize them more easily.Īlso, the lore and story aren't that interesting, everyone is just "guess we're all undead now, oh well, that sucks". That's not very fun for me, especially since the animations are so alike (is there even any difference for some of those single vs. But the strategy for bosses seems to be to memorize the subtle differences in the wind ups to their attacks and then dodge, block, punish accordingly. I will admit, fighting the two Gargoyles (bell guardians) was kind of fun. I think I must be crazy because I never hear anyone complain about this (witness this thread!) but it ruined the game for me. But why risk using it when the dragons don't even try to to attack me when I shoot them? Why is every single black knight so far near some object (ladder, small cave, portcullis) that the AI completely doesn't know how to handle so I can just stand out of range and shoot arrows? I've seen people say those knights are harder than bosses but their broken AI just made them trivial. Click to shrink.I have several swords, I even upgraded a longsword to +5.